In Between Two Cities, understanding how the scoring works, and what the score values are for each tile type is necessary to be a successful city planner. I normally don’t get into the details of the game this closely, but in this case it is needed. If you already understand how this game scores, you can skip past the explanation.

There are six types of tiles:

Shops 2|5|10|16: Score points based on how many shops are connected in a row or column. A single tile is worth 2 points, two tiles are worth 5 points, three tiles in a line are worth 10, and four is 16

Factories 1st 4ea|2nd 3ea|3rd 2ea: Factory tiles are each worth points based on how many there are in a city, relative to the other cities. The city with the most factories score 4 points per tile, 2nd most 3pts, and 3rd gets 2 per tile.

Taverns 1|4|9|17: There are four different types of taverns, each with a unique symbol. You get points based on home complete your set of four is. One of the symbols is 1 point. Two is 4 pts, three is 9 and all four taverns is 17.

Offices 1|3|6|10|15|21: Offices get points based on the number of offices in the city as follows 1, 3, 6, 10, 15, 21 plus a bonus point for each office that is adjacent to a tavern. If there are four offices in your city you collect 10 points, plus if two of them are adjacent to a tavern, the extra 2 points total 12 points.

Parks 2|8|12|13|14|15…: Parks earn points for the total adjacent parks you have. Three adjacent parks are worth 12 points, while adjacent parks are worth 8, even if those two groups are in the same city.

Houses:  Houses each score one points for each other type of building in your city up to 5. Any House that is adjacent to a factory is instead worth one point.

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I know reading about how to score a game is a bit dry, sorry about that.

So when playing this game, nothing gets scored until the end. After all the city centers have been built, they are scored. The scoring is kept track of on a board that goes from 1 – 100.

Back to the game night:

We complete the cities and begin to score. Everyone scores their city, one building type at a time, and everyone starts complaining about the scoreboard not going high enough. I’m looking around to see if there are +100 tiles anywhere (there are not). So we go with it. When the first city get past 100 points, I start at the beginning of the board, but with the token on it’s side. When they pass 200 points I flip the token upside down. The five city centers that were built ranged in point value from about 145 to 300.

Here’s what happened. With the exception of Houses and Factories, all of the points listed are for the total of the group. This means a row of four shops is worth 16 points. I was the only one to read the rules, which is often the case when it comes to games. I had misinterpreted them to mean that in a row of four shops, each shop is worth 16 points. In my scoring that would be 64 points for those four tiles. This also makes houses and Factories useless, which just isn’t true when your playing as the designer intended.

While scoring our second game, my partner and I scored our Offices and came out with 197 points. JUST IN OFFICES!!!

As soon as I got home, I read through the rules again. I do this often after playing a new game. It helps me remember things for next time, and I often find little mistakes we made, so I make a note so we do better next time. Apparently I make huge, game breaking mistakes sometimes too.

Everyone liked the game and wants to play again. After I explained that we haven’t really played yet, they are even more excited to get it back to the table. I guess all that matters is we had fun, even if we scoreboard couldn’t handle our grandeur.

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